Divine Skins
Divine Skins Wiki

Tools

Every tool we cover, sorted into three groups. Pick what fits the job.

These are all the tools we cover, with a one-line purpose for each. Click any card for the full guide.

New here? Grab Flint, Jade, and Quartz first. Those three cover most of the work. The rest you'll pick up as you need them.


Modding apps

The core toolkit: extracting, editing, packing, fixing, audio.

Flint

All-in-one modding app. Extract, preview, edit BIN files, and pack the mod. The easiest start if you don't want to juggle separate tools.

Recommended
Jade

Visual BIN editor with syntax coloring, hover previews, and live hash lookups. Newer workflow than Ritobin.

Recommended
Quartz

VFX and material editor. Paint mode for particle recoloring, Port for moving VFX between champions, RGBA helper, batch image recolor.

LtMAO

Older all-in-one toolpack: BIN, audio (bnk_tool, wiwawe), WAD packing, no-skin builder, animation fixes, mod manager (cslmao). Kept as a fallback.

Legacy
Ritobin

Drag-and-drop converter that turns .bin into editable text. Solid for batch scripts. Jade covers most cases now.

Older workflow
Hematite

Auto-detects and fixes common skin issues. Invisible HP bars, white models, missing icons, broken particles.

League Mod Repather

Rebuilds an old mod for the current patch when a League update breaks it.

Wwise

Pro audio middleware. Only needed if you're rebuilding full .bnk soundbanks. Free tier covers hobby projects.

Advanced
Manifest Downloader GUI

Downloads Riot manifest files. Useful for older patches, PBE, or missing assets.

How to extract assets

Several tools pull files out of League's WAD archives. Pick by job:

  • Flint or Quartz know skin IDs and repath the files for you. This is the recommended Divine flow.
  • wadtools by LeagueToolkit is a command-line tool for batch extraction.
How hashes work

WAD and BIN files store names as hashes. Tools need a hash table to turn them back into readable paths.

  • CommunityDragon publishes the raw hash tables.
  • lmdb-hashes repacks them into a fast LMDB database every 6 hours.
  • Flint and Quartz auto-fetch that database. No hashes folder to manage.
  • Ritobin and standalone Jade use the older CommunityDragon folder model instead.

3D modeling

For champion models, rigging, and animations.

Maya

Industry standard 3D software. Best for rigging and UVs. Pair with the lol_maya plugin. Paid.

Blender

Free, open-source 3D suite. A real option for League now thanks to the Aventurine plugin.

Free
Aventurine

Blender addon by Bud and Frog. Imports and exports League meshes, skeletons, and animations. Adds hair / cloth physics and animation retargeting.

Divine team

Texturing

Image editors, plugins to open League's .tex files, and Windows Explorer previews.

Photoshop

Industry standard image editor. Best for serious texture work. Paid.

GIMP

Free open-source image editor. The closest thing to a free Photoshop.

Free
Paint.NET

Lightweight Windows image editor. The simplest option if Photoshop and GIMP feel like overkill.

Free
RitoTex

Adds .tex and .dds open and save support to Photoshop. Formerly the Photoshop TEX Plugin. Required for League texture work in Photoshop.

GIMP Tex Plugin

Adds .tex open and save support to GIMP.

Paint.NET Tex Plugin

Adds .tex open and save support to Paint.NET.

Tex Thumbnail Provider

Shows .tex files as image thumbnails in Windows Explorer. By RitoShark.

LTK Tex Thumb Handler

Same idea as the GuiSai handler, from the LeagueToolkit team. Pick one, not both.


On this page

Written by the Divine Skins community. Open source on GitHub.