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LoL Blender Plugin

Blender addon for importing/exporting League of Legends models, animations, and static objects.

Blender addon for importing/exporting League of Legends models, animations, and static objects.

LoL Blender Plugin

Download from GitHub.


Key Features

FeatureDescription
SKL + SKNImport/Export character models with skeletons
ANMImport/Export animations
SCB / SCOImport/Export static objects
Bone LimitLimit to max 4 influences per vertex
UV ToolsUV corner snapping utilities
Drag & DropEasy file handling

Requirements

RequirementDetails
Blender4.0+ (Windows only)
FPS Setting30 FPS recommended for animations

Installation

  1. Download Aventurine.zipDo not unzip!
  2. Open Blender → EditPreferencesAdd-onsInstall…
  3. Select the .zip file → Click Install Add-on
  4. Enable Aventurine: League Tools

Verify: Import/Export options should appear in the File menu, and Aventurine LoL tab in sidebar (N key)


Usage Guide

Importing Models

  1. Go to File → Import → LoL SKN+SKL
  2. Select your .skn file (ensure .skl is in the same folder)
  3. Adjust scale (default: 0.01) → Click Import

Importing Animations

  1. First import your model (SKL+SKN)
  2. Go to File → Import → LoL ANM Animation
  3. Select your .anm file

Exporting Models

  1. Select your mesh + armature in the viewport
  2. Go to File → Export → LoL SKN+SKL
  3. Use Limit to 4 Influences if needed before export

Exporting Animations

  1. Select your armature with the animation
  2. Go to File → Export → LoL ANM Animation
  3. Choose output location

LoL Tools Sidebar

Press N to open the sidebar, then find the LoL Tools tab:

ToolFunction
Import/ExportQuick access shortcuts
Limit to 4 InfluencesFix bone weights for export
UV CornersSnap UV vertices

💡 Quick Tips

  • Default import scale = 0.01 (League units are large)
  • Max 4 bone influences per vertex is required for export
  • Always set FPS = 30 for animations
  • Keep .skl and .skn files in the same folder