LoL Blender Plugin
Blender addon for importing/exporting League of Legends models, animations, and static objects.
Blender addon for importing/exporting League of Legends models, animations, and static objects.
LoL Blender PluginDownload from GitHub.
Key Features
| Feature | Description |
|---|---|
| SKL + SKN | Import/Export character models with skeletons |
| ANM | Import/Export animations |
| SCB / SCO | Import/Export static objects |
| Bone Limit | Limit to max 4 influences per vertex |
| UV Tools | UV corner snapping utilities |
| Drag & Drop | Easy file handling |
Requirements
| Requirement | Details |
|---|---|
| Blender | 4.0+ (Windows only) |
| FPS Setting | 30 FPS recommended for animations |
Installation
- Download
Aventurine.zip— Do not unzip! - Open Blender →
Edit→Preferences→Add-ons→Install… - Select the
.zipfile → Click Install Add-on - Enable Aventurine: League Tools
✅ Verify: Import/Export options should appear in the File menu, and Aventurine LoL tab in sidebar (
Nkey)
Usage Guide
Importing Models
- Go to
File → Import → LoL SKN+SKL - Select your
.sknfile (ensure.sklis in the same folder) - Adjust scale (default:
0.01) → Click Import
Importing Animations
- First import your model (SKL+SKN)
- Go to
File → Import → LoL ANM Animation - Select your
.anmfile
Exporting Models
- Select your mesh + armature in the viewport
- Go to
File → Export → LoL SKN+SKL - Use Limit to 4 Influences if needed before export
Exporting Animations
- Select your armature with the animation
- Go to
File → Export → LoL ANM Animation - Choose output location
LoL Tools Sidebar
Press N to open the sidebar, then find the LoL Tools tab:
| Tool | Function |
|---|---|
| Import/Export | Quick access shortcuts |
| Limit to 4 Influences | Fix bone weights for export |
| UV Corners | Snap UV vertices |
💡 Quick Tips
- Default import scale = 0.01 (League units are large)
- Max 4 bone influences per vertex is required for export
- Always set FPS = 30 for animations
- Keep
.skland.sknfiles in the same folder
